I found my year 8 maths exercise book, which brings back the original Orbsphere design specifications from a decade ago (yes, I kept the book because it has the design specs, not because I like introductory algebra). It may not sound that exciting, but for a game that was originally designed to be a webgame, a lot has changed in rethinking and desk checking.
The biggest problem I have now is that I’m still not a programmer, and 3D graphics seems to be a bit of a “must”.
A lot of secrets to be held, but the notion of a scripting engine may be out the window due to another potential avenue of expansion (one that removes the conflict between modding and DLC, but still keeps the game open enough that it’s not a huge problem).
More to come later 🙂