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  • October 18, 2011

I found my year 8 maths exercise book, which brings back the original Orbsphere design specifications from a decade ago (yes, I kept the book because it has the design specs, not because I like introductory algebra).  It may not sound that exciting, but for a game that was originally designed to be a webgame,...

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  • October 12, 2011

Due to my experiences with Tropico’s engine, I’ll probably be moving to Lua. This isn’t to do with replicating their code (honestly 99.99999% of it has no place in my code base), but it opened my eyes to concurrency and the notion of “open buildings”.  While the games are fundamentally the same premise (city-builder/simulation/strategy), the...