Orbsphere has seen some pretty exciting updates, and some pretty exciting changes in the development plan.
The following image is the latest mockup:
There are some modifications made to that, and the whole thing is sprite-based, so that I can keep my dream of running things on lower-end PCs alive.
I feel it has a nice mix of shine and function without too much compromise.
At the moment I am planning on some modding features, primarily so that it makes my life easier, but also so that modders can sink their teeth into something if they’re interested. Notably, the game is still single-player only (with a possible multiplayer expansion if I can get netcode playing nicely).
Available Modding (currently):
Things I would like to expose (on the wishlist, or in progress currently):
That said, there are a lot of things left, that I won’t explain until things are either further along, or more stable.